Now, all data will be saved locally, shifting data ownership to the players, and moving away from the ‘game-as-a-service’ model which can leave us open to internet outages and can limit customization. Previously, save files and player data were saved in the cloud, while everything else (including your Outposts and Open World games) was saved locally. Going forward, all player data will be stored locally - on your PC. None of your data, characters or gear will be lost - we’re moving where it is stored. However, for many players, it may not change how you play Icarus at all. This is a large update, requiring a migration process that will occur the first time you log in after the patch. This week, we are releasing the highly anticipated data decentralization change. Once you’re briefed on the changes, we’ve included a reflection on 52 weekly updates to Icarus, including a word from our game runner, Rocket, on this incredible journey and what’s to come. This is a big update and will require a full data migration upon launch of the patch, so have a read through all the details below. ![]() This opens the door for many more features and changes, including characters now being able to be used across multiple sessions simultaneously, the new Orbital Exchange Interface for Exotic extraction, and our Dedicated Servers Beta. This week, all data will be migrated to players' local computers, shifting away from a reliance on cloud providers, allowing some new features and ensuring the player community can own their game data permanently. We’re excited to celebrate it by giving power back to the players with our player data decentralization patch. Happy One Year Anniversary! Today marks a year since the launch of Icarus and the 52 updates we’ve made to the game every single week since. ![]() Plus we look back on 52 weeks of updates. ![]() Icarus Week Fifty Three Update | One Year of Icarus & Data Decentralizationĭata Decentralization is here along with our Dedicated Servers Beta.
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